![]() ![]() Civilization name string IDs and AI leader name string range.Civilization interface style (used in the interface material names). ![]() The amount of civilizations in the data mod (the minimum number of non-gaia civilizations that can be present is 1 the current maximum is the amount of civilizations in the official dataset). ![]() It is now possible to modify previously hardcoded civilization settings in civilizations.json file:.Militia-line, Knight-line, and Centurions train 50% faster and receive a 5 damage charge attack.Scorpions and Galley-line fire 33% faster.Roman Unique Infantry Unit, replaces Two-Handed Swordsman/Champion at the Barracks.The effect does not stack for multiple Centurions. Increases movement speed by 10% (15% Elite) and attack speed by 25% (33% Elite) of Militia-line units in 10 (12 Elite) tile radius. Roman Unique Cavalry Unit, trained at Castle.Scorpions cost -60% gold and benefit from Ballistics research.Infantry receives double effect from Blacksmith armor upgrades.War Galleys +1/+1P armor, Galleons and Dromons +2/+2P armor.Villagers gather, build, and repair 5% faster.Infantry Civilization Civilization Bonuses: Note: Romans are not initially available for ranked multiplayer, but will in the near future. New Civilization available with purchase of Return of Rome DLC! Fire ship 25% attack speed bonus now also applies to Dromon.Elephant units converted from a Bengali player no longer lose their bonus conversion resistance. ![]()
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